Or: "Dungeon Crawling for Recluses"
I was going to write a review of one of the Gothic games, having just bought them off Steam super cheap-like. However, I found playing the first one too fiddly early on (couldn't work out how to talk to the first NPC you have to meet, maybe I'm not ready for a game made when innovation meant "be different even if it breaks the game"), so I've decided to give my two cents on a little RPG I found for free: Chronicles of Arax.
The basic premise is that only 1 player is involved in the adventure, which comes in the form of a 'choose your own adventure' style dungeon crawl. You are given a pre-generated character at the start (no character generation might sound odd, but this game has been made to be more of a time killer than an evening filler), and fight through encounters randomly rolled from a table. When you need to do something, you roll a dice depending on the relevant stat (abilities are measured in dice rather than numbers: you might have a Strength of d6 and a Reflexes on d8) and try to get a particular number or higher. In fights, you roll Fighting Skill and see who gets the highest. It's really one of the simplest games to play I've ever come across.
Treasure is easily worked out too. Each encounter lists exactly what you get for killing the baddies; sometimes you have to roll on a table for the more exotic magical items (the table in the core book is small, but it turns into a massive d100 table in one of the expansions). Simple and standard.
I went through the adventure in the core book with my brother (I rolled for the monsters), and we found it to be really fun. The encounters are varied within a theme (orcs mostly), so it all fit together despite the random element. The items were well distributed so it didn't get too easy, and the skill challenges are difficult enough that you'll fail sometimes but not often.
I'd had a go at it by myself before and, well...this where solo stuff falls down: it just felt like a lot of dice rolling, and only dice rolling. Anyone who plays RPGs knows that it's all about the social interaction and shared experience between the group. There's none of that in a solo game, where you just have a book and some dice and hopefully enough patience to slog through before RSI sets in.
And once you slog through...that's really it. There's no guidelines for writing Quests and no monster stats outside of the encounters where the monsters themselves appear. There's only three Quests published right now, so once you're done with them, you're done for good, unless you fancy replaying them with another character type (of which again there are only three), which doesn't sound too inviting to me. In fact, unless the developer, Crystal Star, brings more Quests out, the lovely abilities characters can gain may be wasted.
My final gripe with this game is the way the character types are balanced. They aren't. The character given in the core book, The Adventurer, has a fighting chance of getting through a Quest if you're lucky and the monster aren't. The other two however, which come individually in expansions, are way overpowered. The Battle Wizard might have a hard time with his first quest, but after he levels up and gets some spells he's gonna blast his way through. The final character, the grandly named Knight of the Steel Fist will just zoom through the encounters easy as pie, simply because he starts with plate armour and a really high armour and Fight Skill stat. Even if the bad guy hits him, he's unlikely to damage him; and even if damage is dealt, the Knight has so many wounds it doesn't matter. Put simply, the character types aren't so much classes as badly made difficulty modes.
I much as all that annoys me, I'm tempted to let it slide for now. It's only a recent release, and RPGs do tend to need a bit of tweaking and errata before they get really good. I can't deny I had a good time playing it as well, it just bothers me that I had to find another person to enjoy a so-called "solo adventure game".
If you're up for a old-school dungeon-crawling time killer on a slow day, pick up Chronicles of Arax. It's free for the core rules and the expansions are only $1 each. Just don't expect to be able to take it too far for the time being.
Chronicles of Arax was created by Crystal Star Games.
The game can be found for free on DriveThruRPG.com