Saturday, 26 February 2011

Bonus Post: Writing a Saga is hard...

I've been running a Star Wars Roleplaying Game campaign over the last couple of weeks, and so far it's been fun. There have been some good fights (I do so like RP combat), great little moments of roleplaying - one PC managed to stall an enemy attack by asking for their accounts, yay for bureaucracy - and the whole group seems to be enjoying themselves.

However, planning the damn thing has been one of the most taxing metal exercises I've put myself up to. I decided to run the campaign at level 10, because I thought it would be fun to have super-powered characters playing. That's become the hindering factor, however, because two of the group know this game FAR better than I. They've managed to create the most stupidly broken characters I've seen in a d20 game; one of them is a Jedi who fights defensively all the time, so I can't bloody hit him, and even if I do he just slaps my bad guys back for more than they gave; and a face-man-type character who can literally talk his way out of harm, even robbing actions from the bad guys and giving them to the party.

On paper, these sound like the best things ever. However, it means I've had to go to pains to ramp up the difficulty level of the combat encounters just so they don't cakewalk their way through. As a crazy rabbit* once said, "Frustration!"

Got one encounter down, gotta actually get the plot written...it's gonna be a long night....

Star Wars is the property of Lucasfilm
The Star Wars Roleplaying Game: Saga Edition was created by Wizards of the Coast, though no longer in print.


*Max from Sam and Max


PS: The demo for Total War: Shogun 2 is currently downloading from Steam, so I'll probably have post up for that by the end of the night :)

1 comment:

  1. Honestly. Sage Edition is easiest to run from 1 through 8. Starting at 10 for your first game was a bad idea.

    I ran a level 10 one-off with Pregens. I had to fudge the npc's mid session to make it challenging.

    Even the devs admit that high level games were difficult to plan.

    Look at the squad and swarm rules, they will help.

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